Thursday, July 26, 2007

Second Take on Second Life


Life isn't what it is hyped to be in Second Life. In Wired magazine Frank Rose wrote an interesting article:
How Madison Avenue Is Wasting Millions on a Deserted Second Life
Frank Rose 24.07.07
Wired

Some excerpts:

"Then there's the question of what people do when they get there. Once you put in several hours flailing around learning how to function in Second Life, there isn't much to do. That may explain why more than 85 percent of the avatars created have been abandoned. Linden's in-world traffic tally, which factors in both the number of visitors and time spent, shows that the big draws for those who do return are free money and kinky sex. On a random day in June, the most popular location was Money Island (where Linden dollars, the official currency, are given away gratis), with a score of 136,000. Sexy Beach, one of several regions that offer virtual sex shops, dancing, and no-strings hookups, came in at 133,000. The Sears store on IBM's Innovation Island had a traffic score of 281; Coke's Virtual Thirst pavilion, a mere 27."

"You need to know how to buy up keywords to maximize search returns, how to make the most of recommendation engines, how to use the viral potential of Web video, how to monitor what's being said in blogs and message boards, how not to blow it by trying to be deceptive. Building a corporate pavilion in Second Life doesn't require any of these things. It's simple and it's obvious."

1. What is the attraction of Second Life?
2. What are the marketers trying to do in Second Life?
3. How are they getting it wrong?
4. What marketing strategies could be better suited to Second Life?

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